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就變成一樣道具可以多從選擇
而不是一個點一個羽毛
類似"傳送卷軸"了!!!
function ITEM_WARP_Lua(charaindex,toindex,haveitemindex)
NLG.ShowWindowTalked(charaindex, 2, 0, 0,
"3\n"..
"\n 어디로 이동하시겠습니까?"..
"\n"..
"\n샴기르"..
"\n마리너스"..
"\n카루타나"..
"\n쟈쟈",
toindex);
end
function itemwarp_WindowTalked( _MeIndex, _PlayerIndex, _Seqno, _Select, _Data)
if(_Seqno == 0)then
if(_Data == "1")then
NLG.Warp(_PlayerIndex,1000,92,99);
end
if(_Data == "2")then
NLG.Warp(_PlayerIndex,2000,65,58);
end
if(_Data == "3")then
NLG.Warp(_PlayerIndex,3000,94,97);
end
if(_Data == "4")then
NLG.Warp(_PlayerIndex,4000,66,55);
end
end
end |
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